AI Insights · Timothy · July 2021
Top 5 Platformer Games in Central America: Q2 2021 Performance
Discover the performance trends of the top 5 platformer games in Central America during the second quarter of 2021, including metrics on downloads, revenue, and active users.
In the second quarter of 2021, the top 5 platformer games on a unified platform in Central America demonstrated varying performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period, based on data from Sensor Tower.
Hair Challenge from Rollic Games saw a significant rise in weekly revenue, peaking at $36 in the final week of June. Weekly downloads showed an initial surge, reaching 598K in late April before stabilizing around 270K by the end of June. Active users increased steadily from 10.9K in mid-April to over 1.1M in late June.
Crash Bandicoot: On the Run! by King experienced a continuous decline in weekly revenue, starting at $13.3K in late March and dropping to approximately $1.1K by the end of June. Downloads followed a similar downward trend, from 706K in late March to just over 42K by the end of the quarter. Active users also saw a substantial decrease, from 2.7M in late March to around 384K by the end of June.
Animal Transform: Epic Race 3D by HippoTap, LLC showed fluctuating revenue figures, with a peak of $97 in late April and a low of $11 in mid-June. The game's downloads were highest in mid-April at 427K, with numbers varying throughout the quarter before ending at 200K in late June. Active users saw a peak of 529K in mid-April, with a notable increase to 448K by the end of June.
Count Masters: Crowd Runner 3D from Freeplay LLC, which launched in mid-May, did not generate any revenue during Q2. However, it quickly gained traction in downloads, reaching a peak of 436K in mid-June. Active users also grew rapidly from 5.2K in mid-May to 882K by mid-June, before slightly declining to 722K by the end of the month.
High Heels!, another title from Rollic Games, had steady weekly revenue, peaking at $213 in late April. Downloads fluctuated, peaking at 287K in mid-April and ending the quarter at about 91K. Active users saw a peak of 752K in mid-April, with a slight decrease to 424K by the end of June.
For more detailed insights and data on app performance, visit Sensor Tower.